POKEMON BONDING SYSTEM, my proposal in one concise post:
All Amie All The TIme.
The greatest failing of the DS games is that nobody seems to know what to do with the bottom screen. I think the largely useless gadgets and UI menus of generations past should be scrapped and the second screen should be the amie view by default so you could play with your pokemon at any time. You could choose which pokemon you wanted to bond with, and that pokemon would follow you around the overworld ala HG/SS, all the while the lower screen displays a view of them walking after you. Imagine it like looking behind you to check on them throughout your adventures together.
The PSS and trading could be integrated into a Pokegear/nav/poketch like device that would be accessible through the menu. This Pokephone would allow you to register friends and NPC’s ala the match call system in emerald.
Super training could be eliminated completely in favor of
Super Amie minigames.
Super training is great. It’s managed to make entire swaths of the metagame more accessible to a wider audience, and I hate it. The minigame it utilizes for the training is repetitive and unenjoyable for me. It feels like a chore with very little reward. Pokemon have a total of 510 EV’s, and at 4 EV’s a pop you’d have to play the minigames nearly 130 times to fully train your pokemon, excluding the punching bags. That’s not even touching how completely out of place super training feels compared to the rest of the game.
So instead of the separate super training system, I would have pokemon amie minigames that simultaneously EV trained your pokemon. Imagine Super Head it! Guide your pokemon back and forth on the bottom screen to where the ball is going to land, and then tap to bounce it. Different balls would train different stats and your final score would determine how many EV’s you gained. low score? Only one or two EV’s, a high score could mean up to 12.
Having minigames award EV’s instead of pokepuffs would then allow for
Lack of nature based flavor preferences from the pokepuffs system in favor of the “levels” of pokepuffs is the single most mind boggling omission in the entire amie mechanic that I can possibly imagine. Why even have flavors then? It’s completely pointless! They had a perfect opportunity to make it even more immersive and personal by having the players learn each individual pokemon’s likes and dislikes and they squandered it.
So instead of the shallow, half hearted minigames to earn pokepuffs, The entire pokeblock and poffin system could easily be brought back wholesale and given a whole new purpose in the form of Pokemon Baking. Make adorable, personalized treats for your favorite pokemon. The better you do, the higher quality pokepuff you make. Collect berries to make extra special puffs! It’s such a natural fit for the amie system that I’m flabbergasted it wasn’t a thing.